Sony Exec: PlayStation 4 Doesn’t Block Used Games

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Before PlayStation 4’s official reveal, rumors were swirling that the console would come packing some sort of used games block, disabling a gamer’s ability to play pre-owned or shared titles. But Shuhei Yoshida, Sony’s head of its first-party Worldwide Studios, has confirmed to Eurogamer that that’s simply not the case.

In a rather strange conversation between Eurogamer’s writer and Yoshida, a back and forth ended up resulting in the following declaration from the Sony executive: “So, used games can play on PS4. How is that?” The answer came following an exchange between Yoshida and a Sony Japan PR representative, apparently seeking clarification about the particular question being asked.

We’ve reached out to Sony for official clarification, but considering that this comes from a well-established Sony executive in the know, it’s safe to assume that PlayStation 4 will indeed be able to play used games. Crisis averted?

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


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Chronos Commandos #1 Advance Review

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If you’re a lover of Sgt. Rock, The War That Time Forgot, or just dinosaurs eatin’ dudes, chances are Chronos Commandos is your cup of tea. While the debut issue suffers a great deal from its lack of character focus and a reliance on too many familiar beats, its bouncy dialogue, pretty digital paints, and wacky (though sparse) time travel plot might be enough to warrant your cash.

Writer/illustrator Stuart Jennett seems less concerned with building his cast here – most of them serve as cannon fodder anyway – and is happy to rely on the reader’s familiarity with the archetypes. Think about Sgt. Rock’s Easy Company and you’ve got an idea of every character in Chronos Commandos #1. In lieu of notable character work, Jennett offers a fast-moving romp through a dinosaur-ridden island on a hunt for Nazis. Just as character work isn’t a concern, neither is plot, though it works well enough. We understand that these soldiers are on the hunt for time-disrupting Nazis, and the rest is pure spectacle.

Hopefully future installments can move beyond the gimmick and flesh out the characters and their world, but for an action-packed first issue, it works just fine. There is a problem with repeating beats, however, as we see the same moment essentially play out twice but for two different characters, and the surprise is less impactful both times because of the repetition.

Jennett’s art is the real star here, though. While human figures often suffer from a lack of emotion and a rather robotic quality of movement, his atmospheric detail and rendering of dinosaurs and non-human objects within the world are quite stunning. The opening sequence of dino-on-dino violence will get you riled up in no time; Jennett’s storytelling flow is flawless in this instance. Ironically, it’s only when the soldiers go on the run from the dinos that things feel a bit lifeless as the static quality of the characters lessens the illusion of movement within the panels.

One other gripe I have to point out is the lettering for the sound effects in this issue. Most are simply a bland white in a font that looks dangerously close to Comic Sans, making some of the lettering stand out like a sore thumb and look rather amateurish. Hopefully this can be corrected before this book goes to print in July.

In all, though, Chronos Commandos #1 is an enjoyable, if somewhat hollow, romp through time.

Joey is a Senior Editor at IGN and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He will love Star Wars until he becomes one with the Force, and then he will continue loving it as a blue ghost.


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IGN Launches PS4 Hub

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Tonight, in the blazing neon depths of New York City, Sony announced that the PlayStation 4 exists. And it does a whole lot of cool stuff.

With a new system coming Holiday 2013 and massive games like Destiny, Watch Dogs, and Killzone Shadow Fall on the horizon, gamers have a lot to keep up with. That's why we just launched the PlayStation 4 channel on IGN. This brand new hub page will keep track of all our PlayStation 4 coverage. And only our PlayStation 4 coverage. If you want to put blinders on and focus on one system, that's the place to go.

But it's a new channel, so keep coming back as we build up our library of content. And enjoy.

Cheers!

Ryan Clements writes for IGN.


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Sony Details PlayStation 4 Processing Specs, DualShock 4, and Eye

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At tonight's event we were offered a brief overview of the PlayStation 4's powerful new hardware and a few quick glimpses at its new peripherals, the DualShock 4 and Eye. Now, the company has released additional information about the console's internals and more detail about the controller and new camera.

Sony has confirmed that the PlayStation 4 will be powered by a custom 8-core AMD "Jaguar" x86-64 with integrated graphics APU and "next-generation" AMD Radeon graphics processor capable of driving 1.84 teraflops. As detailed at the event, it will come paired with 8GB of dedicated GDDR5 memory, making it competitive with most gaming-focused PCs on the market. As expected, the system will ship with a Blu-ray drive, built-in 80.211 b/g/n Wi-Fi, Bluetooth 2.1, as well as HDMI, Analog-AV, and optical digital output. Sony is giving I/O options a boost with the inclusion of USB 3.0 ports and a mysteriously vague "AUX" port. Each system will ship a "Mono Headset" for cross-game chat and other social features.

What's more, we've gained new insight into the DualShock 4. As we know, the controller sports an integrated touch pad, headset jack, share button, and LED player identifier, but we've now learned that the touch pad features a mechanical button and supports "capacitive type." In addition to the obvious size and ergonomic changes, the DualShock 4 is expectedly gaining a bit of weight, going from 6.77 ounces on the DualShock 3 to 7.4 ounces on the DualShock 4. In addition to helping track a player for motion-based controls, the built-in LED can also be used to represent in-game elements, like a player's overall health.

Details were remarkably scant at the event regarding the PlayStation 4 Eye, which has been revealed as having a 1280x800 pixel sensor capable of capturing video at 60 frames-per-second — a significant gain over the Kinect's 640x480 30fps sensor. It can also be used to automatically detect players, though Sony hasn't detailed the exact application of the feature.

Scott Lowe is IGN's resident tech expert and Executive Editor of IGN Tech. You can follow him on Twitter at @ScottLowe and on MyIGN at Scott-IGN.


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Numbercruncher #1 Advance Review

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Numbercruncher was one of the comics that led the announcement of Titan Comics, and after reading the debut issue – set for release in July 2013 – I can see why. It’s a philosophically dense read that’s definitely not for everyone, but if you appreciate flippant takes on the afterlife and concepts of fate and destiny, this is right up your alley. Writer Simon Spurrier and artist PJ Holden cook up a severely interesting new series that bucks your expectations at nearly every turn.

The basic premise of Numbercruncher is this: the Universe is essentially one giant ledger with an accountant at the center that controls everything – as our lead character calls it, “a karmic calculator.” Our protagonist, Bastard Zane, serves as the right-hand man of sorts to this mathematic god that controls the fates of everyone in the universe, but when a new entrant into the in-between makes a deal that could give Zane his out after decades of service, things, of course, go awry. Its sounds pretty trippy in theory, and it in practice, it absolutely is.

But that is also this debut issue’s greatest strength; the big ideas are fast and furious, but Spurrier manages to present it in a fashion so the reader is never left behind. On top of that, he’s able to effectively build his strange cast of characters with relative ease. Zane’s motivations get lost in the shuffle in favor of the world-building aspects at times, but it’s a forgivable offense considering how off-the-rails Numbercruncher dares to be in its very first issue.

Holden’s artwork manages to keep up to speed with Spurrier’s zany ideas. In fact, it’s the big sweeping landscapes of the in-between that makes for this issue’s most impressive visuals, showcasing stacks and stacks of file cabinets, clocks, and things generally floating about in the ether. The environments and backgrounds in general are the highlight of the issue, while the characters tend to lack emotion at times.

There’s some great caricature work in terms of the Divine Calculator and Zane – an exaggeration of their body language that fits itself into some classic cartooning archetypes – but the characters that surround them are far less interesting. Still, this is an impressive first effort with plenty of room for growth as the next issue grows even crazier.

If you’re a fan of books like Punk Rock Jesus, The Filth, or The Unwritten, give Numbercruncher a shot..

Joey is a Senior Editor at IGN and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He will love Star Wars until he becomes one with the Force, and then he will continue loving it as a blue ghost.


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Nightwing #17 Review

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Nightwing #17 follows the same general approach the rest of the Bat books this month, exploring the fallout of Joker's rampage and Dick Grayson's generally fragile emotional state. The issue is competently executed, though it lacks the creativity and storytelling flair of something like Batman and Robin #17. It's more a means to an end as Dick transitions from one life stage to the next.

I've noted in previous reviews that, while certainly dark and dramatic, Nightwing's Death of the Family tie-in arc lacked a bit of weight simply because the series hadn't devoted enough time to building up the supporting cast and Dick's role as owner of Haly's Circus. That problem continues to drag the book down a bit, as the emotion in the script just isn't as raw as it should be considering how much Dick lost in Joker's attack.

The hero spends so much time in this issue telling everyone he's "fine" that we never get a full sense of how he's actually coping. Also disappointing is the lack of interaction between Dick and Damian in this issue. The latter spends most of the story silently stalking his former mentor, and their actual dialogue is annoyingly limited, though still enjoyable.

Juan Jose Ryp tackles this transitional story. His figure work is solid, with plenty of detailed figures and emotive facial work. But his layouts are fairly uninspired and not really well-suited to Nightwing's high-flying, acrobatic world. Luckily, action only becomes the focus of a handful of pages, so the issue mainly plays to Ryp's strengths.

This current phase of Nightwing's career ends with more of a whimper than a bang. At this point, the best thing for the character is a fresh start and a new story direction. Luckily, that's exactly what Higgins seems poised to do in the coming months. And we can thank the obnoxious Channel 52 segment for spoiling exactly what that new direction entails.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


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PlayStation 4 Coming Holiday 2013

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At the close of its live Future of PlayStation event from New York tonight, Sony confirmed that the newly announced PlayStation 4 will arrive this holiday season.

The news confirms rumors that circulated earlier this week.

Andrew Goldfarb is an editor at IGN.com.


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Destiny Coming to PlayStation 4

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Bungie has confirmed that Destiny is headed to Sony’s new console. The news comes from Sony’s live event in New York City and comes just days after Destiny’s initial reveal this weekend.

At the time, Bungie said Destiny was headed to “future generation technology,” and it’s now clear exactly what that meant. "We can't wait to see what PlayStation fans do when they set foot in our world for the first time," Bungie co-founder Jason Jones said tonight.

Activision called Destiny the first "shared-world shooter." PlayStation 4 will receive exclusive playable content, with details to follow "in the coming months."

Developing…

Andrew Goldfarb is IGN’s news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


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X-Termination #1 Preview

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Late last year, Marvel teased a new X-event called X-Termination. With that story about to hit next month, the publisher has revealed our first look at X-Termination #1. Starting in this debut chapter and continuing through Astonishing X-Men, Age of Apocalypse, and X-Treme X-Men, X-Termination focuses on the Age of Apocalypse Nightcrawler, who's on a mission to get back to his own world, possibly at the expense of our own.

Written by David Lapham, Marjorie Liu, and Greg Pak with art by David Lopez and a cover by Ed McGuinness, X-Termination #1 goes on sale March 20.

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Joey is a Senior Editor at IGN and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He will love Star Wars until he becomes one with the Force, and then he will continue loving it as a blue ghost.


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Evolution Studios Announces Drive Club

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During its live press event in New York City today, Sony announced that MotorStorm developer Evolution has a new first-person racing game headed to PlayStation 4 called Drive Club.

The project has existed as a concept at the studio for a decade. The name was trademarked nine years ago, and the game revolves around "driving the very best cars in the world in the very best locations in the world."

It features collaborative gameplay with friends in teams. Players can interact with the club anywhere, and cars have been "recreated with intense love." The studio has "gone borderline insane" with real-world details and subtlety.

The news follows a tease from Evolution last week, which included a countdown to today’s event as well as the mention of a “super secret project” on the Twitter pages of employees.

Developing…

Andrew Goldfarb is IGN’s news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


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